

O Weakness: Slow, Not very agile, Flashbacks of killer (visions where he isn’t) O Strengths: Resilience, Lack of fear, Knowledge, Experience Laurie Strode (Only based on newest film).§ Car (1 spawn per game) (gas can required, +8 second fill up, shaky driving dependent on fear) § Gun (requires bullet, loading + 3 seconds, aiming is shaky depending on character) § Hanger (require bending to make sharp, + 5 second process) § His own knife (extended slow down + 10 seconds, knife is dropped when used on Michael, cannot be picked upĪgain until killer picks it up and re-drops it) § Tranquilizer (requires strength and agility) § Net (requires set-up in certain houses, set-up + 15 seconds) Loomis (for win game), temporary slow-down O Strengths: Stalk, Raw Strength, Silence Setting: Haddonfield, Haddonfield (20 years later), Hospital,Ĭharacters: (Each player has special characteristics making them stronger and weaker to the killer depending on how they died in the films) Add what you think it needs and how it should work. I absolutely LOVE the Halloween Series (excluding many films if I'm being quite honest), and in all my excitement of reminiscing over the movies I decided to make a small script for how a game like this would work, comparing it very closely to the F13 Game.I'd love to see and play a Michael Myers game in the future. Click here for a list of other gaming subreddits. Posts and comments, whether in jest or with malice, that contain racist, sexist, homophobic content, threats, or other forms of toxicity will be removed, regardless of popularity or relevance.įor a more detailed explanation of these rules, click here. No Kickstarter, crowdfunding, et al project "reminder" posts. No referral, affiliate, livestream, and/or survey links. This is not the place to spam your channel or stream. No screenshots of websites or Twitter.įollow the rules of promotion. No general URL shorteners (bitly, tinyurl, etc). Submit only the original source of the content. No Giveaways / Trades / Contests / Items for sale / Donation Requests

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